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BILI Internet Media · China · Online video · Gaming · Thesis updated August 30, 2026

Ad growth powers margins as games await new hits.

01 Running thesis

Margins climb while games wait for a spark

Bilibili has proven its ability to control costs and expand margins. Gross margin hit 37.2 percent in Q2 2026, marking 16 straight quarters of improvement. The company achieved its first full year of GAAP profitability in 2025, and current trends show that discipline holds.

Advertising is now the largest piece of the business. Q2 2026 ad revenue grew 28 percent from a year earlier to RMB 3.1 billion. This growth comes from better ad matching tools, AI integrations, and more ad slots across different screens.

The bear case centers on the gaming segment. Game revenue fell 14 percent from a year earlier in Q2 2026. The drop happened because the company faced a tough comparison against the highly successful launch of San Mou last year. Bilibili needs flawless execution on upcoming games to get this segment growing again.

The near future depends on balancing these two sides. Advertising provides steady margin expansion, but the overall growth rate will look much better if management can deliver on its promise to return the gaming segment to yearly growth by the fourth quarter.

Aug 2026Q2 2026 results showed advertising becoming the largest revenue source at 39 percent of total sales. Gross margin improved for the 16th straight quarter, though game revenues fell 14 percent from a year earlier.
May 2026Q1 2026 kept the margin and ad thesis intact. Advertising revenue grew 30 percent from a year earlier, gross margin expanded for the 15th straight quarter, and AI advertiser budgets rose over 170 percent.
Apr 2026The 2025 annual report added evidence that AI content is drawing attention, with AI-related content watch time up 73 percent. It also showed management is trying to control content cost swings through more selective investment.
Mar 2026Bilibili reached its first full year of GAAP profitability in 2025. The update also added NCard, Lumi Master, and Escape from Duckov platform expansion as key game catalysts.
Nov 2025Escape from Duckov became a breakout title with more than 3 million copies sold at that point. That reduced the concern that Bilibili's game story depended only on San Mou.
Aug 2025Q2 2025 showed stronger profit proof, with GAAP net profit of RMB 218 million and gross margin of 36.5 percent. Management also pointed to continued San Mou expansion.
May 2025Q1 2025 supported the operating leverage case, with gross margin at 36.3 percent and 11 straight quarters of improvement. San Mou Season 7 also helped ease fears of a quick drop-off.
02 Business model

Ads plus fan spending

Bilibili makes money in two main ways. The business side sells ads to brands and merchants that want to reach its video users. The consumer side earns money from mobile games, premium memberships, live broadcasting, and fan payments.

The platform benefits as its users age. Management says the average user age is 26.5. This matters because older users often have more money to spend, which gives Bilibili more ways to sell ads, game content, memberships, and live services.

AI is becoming part of both sides of the model. It helps creators with tools like music creation and translation, and it helps advertisers target users more efficiently. Advertising is now the primary growth engine for the entire company.

The weak point is that both engines need constant upkeep. Advertisers demand clear returns on spending. Gamers move on fast if new titles miss. Management is trying to control this by being more selective with content investment and relying heavily on algorithms to boost ad performance.

03 Product portfolio

A video home with game swings

Steady

Bilibili video platform

The core app hosts user videos across areas like lifestyle, games, entertainment, anime, and knowledge. It is the base for ads, memberships, creator tools, and community engagement.

Growth engine

Advertising infrastructure

Bilibili sells ad space and uses algorithms and AI tools to match advertisers with users. This is the current growth engine, pulling in 39 percent of total revenue in Q2 2026.

Steady

Live broadcasting and memberships

These sit inside value-added services, where users pay for premium access, live features, and fan support. This segment provided 37 percent of revenue in Q2 2026.

Cash cow

San Mou and evergreen games

San Guo: Mou Ding Tian Xia is the key long-life strategy game. Older titles like FGO and Azur Lane also help keep the games business from relying only on new launches.

Growth engine

Escape from Duckov

This self-developed single-player hit has sold over 4 million copies globally. Console and mobile rollouts are extending its life beyond the first sales wave.

Option

New game pipeline

NCard launched in July 2026, and Lumi Master follows in September. The 2027 slate includes Ragnarok Online 3, Mistbound, and Three Kingdoms: The Ravages of Time.

04 Business segments

Q2 2026 revenue mix

Advertising39%growing fast
Value-added services37%modest
Mobile games18%declining
IP derivatives and others6%flat

The segment mix uses Q2 2026 revenue disclosures. Advertising is now the largest segment, followed closely by value-added services.

05 Risk factors

What could break the setup

Ad share fight

High impact · Medium odds

China's ad market is highly competitive. Bilibili is fighting for existing budgets in a zero-sum environment. If its AI ad tools stop improving, advertisers may shift money to other platforms with better conversion rates.

We watchWatch advertising revenue growth and AI advertiser budget growth each quarter.

Game hit cycle

High impact · High odds

Games can rise or fall based on a few titles. Q2 2026 game revenue fell 14 percent from a year earlier because San Mou created a tough comparison. Bilibili needs flawless execution on its late 2026 and 2027 game launches to return to growth.

We watchWatch revenue from Lumi Master after release and management commentary on Q4 game segment growth.

Content cost creep

Medium impact · Medium odds

Bilibili depends on fresh content to keep users watching. Management says it is taking a more selective approach to content investment to control cost swings. If spending rises faster than revenue again, margin progress could stall.

We watchWatch gross margin and management comments on content investment.

Aging users change habits

Medium impact · Medium odds

Bilibili's average user age is 26.5, which helps spending power but can also change what users want from the platform. If Bilibili fails to match older users with useful content, engagement could weaken.

We watchWatch user engagement, VAS growth, and growth in newer content categories.
06 Research standards

Sources and research notes

This page combines Finn's company research with public filings and other cited materials. The thesis is reviewed when material company information changes; Finn Scores use the latest available scoring data.

Thesis reviewed
August 30, 2026
Score data
September 6, 2026
Reviewed by
Shivam Bharuka
  1. Bilibili Q2 2026 earnings transcript
  2. Bilibili Q1 2026 earnings transcript
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